Control And Mechwarrior 5 Are Getting Nvidia's New DLSS This Week
- Author: Delia Davidson Mar 25, 2020,
Mar 25, 2020, 0:13
Superior Image Quality - DLSS 2.0 offers image quality comparable to native resolution while rendering only one quarter to one half of the pixels. We saw that in practice when Battlefield V and Metro: Exodus's initially ho-hum DLSS 1.0 implementations improved by great lengths after release. It offered higher framerate but image quality suffered and many were disappointed with the much-anticipated feature.
Nvidia has also addressed one of the primary complaints surrounding DLSS: too much of a sacrifice in image quality versus running the game at its native resolution.
Yesterday, we informed you about the possibility of DLSS 2.0 coming to CONTROL and Mechwarrior 5. This means that 4K gaming is way more affordable than it was before, as you won't need something like an Nvidia GeForce RTX 2080 Ti.
Moreover, version 445.75 resolves the black screen seen in Red Dead Redemption 2 when switching windows with [Alt+Tab], and adds/updates SLI profiles for all supported GPUs (NVIDIA Turing GPUs receive several more profiles) as highlighted in the Release Notes below.
I've reached out to Nvidia for clarity on precisely when the games will get the new DLSS implementation, but either way it's a good excuse to return to both.
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Getting DLSS 1.0 working took a lot of heavy lifting on Nvidia's end, which might be why numerous games that Nvidia claimed would get DLSS wound up dropping those plans.
Nvidia has completely redone how their AI-powered anti-aliasing technique works, implementing a new system that will be applicable for all games going forward without the need to train networks individually.
Remedy Entertainment's Control was one of 2019's best single-player games, and also one of its most advanced, with a suite of ray-traced effects that took its graphical fidelity to new heights.
Not only does the DLSS 2.0 update promise better speeds, but the quality of the DLSS render itself is also said to have gotten an overhaul, thanks to an improved architecture that's been integrated into the neural net algorithm, and it will be better equipped to handle situations that used to trip up DLSS 1.0. In MechWarrior 5: Mercenaries, DLSS 2.0 improves performance from 30% to 75% using the "Quality" mode, all while maintaining, and in some cases even improving, image quality. Depending on the specific GPU, resolution, and quality settings, frame rates can be boosted up to 75% in Control. However, the improved integration method and support for Unreal Engine 4 means that we should see more developers adopting DLSS 2.0 as the year goes on.
NVIDIA has announced the availability of a new version of its GeForce graphics driver, namely build 445.75 WHQL, which is the Game Ready driver for the Half-Life: Alyx title that provides the latest performance optimizations, profiles, and bug fixes.